For those who are unfamiliar with the NFL, the Quarterback (QB) position/role is essentially the primary shotcaller and the primary playmaker for the team. In the same discussion with my friend, I also made an analogy with the current problems with the NFL. This would make more sense to people who watch the National Football League (NFL) or American football.
Korean lol team professional#
(Bjergsen’s Worlds Vlog: from 1:34 to 2:34) Overall, I feel that NA and EU just need more time, more investment, and more pushes from the community (and perhaps, Riot Games themselves) to promote the overall skill level and effectiveness of practice that professional players can get from solo queue.
![korean lol team korean lol team](https://assets.pandaily.com/uploads/2018/11/iG-won-the-LOL.jpg)
In addition, solo queue in Western scenes is very inconsistent in a recent vlog by Bjergsen, he explains how his experiences with Korean solo queue are different from NA solo queue and how he feels he can use the advantages of Korean solo queue mentality to improve his skill as a team player. The sponsorship and money just isn’t as readily available and enough to give players circumstances and environments where they can consistently dedicate 100% towards their progaming career. A number of Western pros have stated before that their careers are always in jeopardy. Unfortunately, this is somewhat of a catch-22. (Flame’s interview with Cloth5 can be found here: ) What I take away from Flame’s interview is that Western pros generally (not all) aren’t as dedicated as Korean pros are and that Korean pros are a lot more efficient with their time. Korean pro-gamers are often barred from streaming (a source of income in Western regions), though recently, Azubu has made a business deal with KeSPA that allows Korean pros to stream, in order to further promote Korean eSports to be more socially accepted as sports is. When asked why, Flame points out bluntly that players from other regions don’t treat their career as professionally and seriously as Korean professional gamers do.
![korean lol team korean lol team](https://static.wikia.nocookie.net/lolesports_gamepedia_en/images/b/ba/2020_GRF_Spring.jpg)
While the results of the groupstages at Worlds this year seems to point otherwise, the argument can be made that the format of the tournament is also a bit different, thus making it a very rough comparison at best. Last season, CJ Blaze’s top laner, Flame, had actually expressed his opinion that the overall skill level in other regions has decreased. During one of the quarterfinal series, I had an extensive discussion with a friend of mine that covered all sorts of topics related to this, including the differences in development of each region. Differences in Lifestyle and Attitudes between Korean and Western Progamers Korean vs Western Solo Queueįinally, I feel that lifestyles and how players treat their careers is a huge part to the growth/success of their regions, and the development of the players themselves. It only makes sense that the Korean scene had organizations that could and would pay for 2 teams. The biggest organizations we have in terms of financial strength pretty limited, including teams like Evil Geniuses (who have players across many different games, making it much harder to pay higher salaries), and even they are extremely tiny compared to the mentioned Korean organizations. Now, look at NA/EU organizations that field professional LoL teams. It goes to no surprise that these companies can easily provide for 10 players on the main roster, as well as substitutes, coaching staff (head coach, gaming coaches, lifestyle coaches), housing staff (a dedicated chef that manages players’ diets, cleaners, etc.), and more. Just look at teams owned by multi-billion dollar corporations such as to SK Telecom, KT, and Samsung. In Korea, players are paid significantly by their often wealthy organizations. We can also look at this from a financial perspective.
![korean lol team korean lol team](https://i.kinja-img.com/gawker-media/image/upload/t_original/1228996247810393521.jpg)
This positive reinforcement results in many different benefits, including Korean strategies are constantly revolutionizing how the game is played and enabling players to have both very close lane-equals and a very close team to discuss/review the game. If you look at organizations such as Samsung Galaxy and NaJin, their 2-team structure has resulted in substantial development of both sister teams. Skill-wise, if anything, it may potentially hinder how much effective scrimming that professional Korean teams do currently. Sure, it allows many different organizations to appear, but that’s just painting the same group of red apples as different colors. TL DR: OnGameNet (primary host of Korean professional League of Legends events) setting a limit of 1 team per organization is a detriment to the Korean professional League of Legends scene. (opens new window) Foreword: This blog entry is very long.